HeroScape Digital Scenario Editor

For my senior project at EWU, I pitched a 3D level editor software meant for designers of the board game HeroScape (built in Unity). Two other students decided to join my project, and I was the primary director for design and implemented the majority of features. I researched existing software and interviewed designers connected to the HeroScape product to gather requirements, and wrote detailed design documentation for the vision and technical specifications. I also ensured that the user interface design met a certain level of quality and usability, prioritizing creating a much more intuitive control system than any existing community-made tools. I have not yet launched the tool to make it available to the public, but below is a slideshow I created to present the project to the owners of HeroScape.